My son is only 1.5 years old, so I believe there is still some time for me to get concerned about the games he plays, but a recent news made me consider the relationship of children and online computer games: “Father Hires In-Game “Hitmen” To Deter Son From Playing“:
Sick and tired of his son playing video games and not listening to him, a father in China decided to take matters into his own hands… well, sort of. Instead of sending his son off to addiction camp or stripping him of internet and gaming rights, Mr. Feng (冯先生) chose to hire an online “hitman” to school his son.
This may be an extreme or exaggerated example but it did not keep me from remembering my relationships with computer games in the past. The contrast is obvious: 20-25 years ago, back when I and my friends busy playing with computers such as Sinclair Spectrum 48K, Commodore 64, Amstrad or Amiga 500, the only social aspect of those games were close friends we already knew from school or the neighbourhood. There was no Internet, thus no online games. The other players were either the computer or your friends sitting next to you. Playing a realistic 3D combat game with someone who is a total stranger to you was unimaginable at all. And when we were bored with the games, we either sat down to create our own computer programs and games, or we read articles about programming, or how to hack the games.
It is very difficult for me to imagine what kind of technologies my son will be using in 2033, let alone the sort of games he will be playing. I can only hope that he grows to be not only a consumer of an alternate universe overloaded with not so original graphics, animations and sounds, but at least, also someone who can have a wider imagination to go beyond those, build his own universe and discover the complexity and beauty in wiser simplicities. I’ll try my best to make this happen; I really wouldn’t prefer to hire an online, digital ‘hitman’ character for a game 😉